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Old Apr 11, 2007, 04:58 PM // 16:58   #1
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Default Runes of Minor / Major / Superior Energy?!?

We have the two stackable runes; Rune of Vitae (+10 Health) and Rune of Attunement (+2 Energy).

We have Rune of Minor/Major/Superior Vigor (+30,41,50 Health), but why no Rune of Minor/Major/Superior Energy (+6,8,10 Energy)?
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Old Apr 11, 2007, 05:02 PM // 17:02   #2
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yea that would be useful for warrs to have a bit more energy to use cause some war builds i use 20 energy is not enough. though eles will find this rune useless....
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Old Apr 11, 2007, 05:27 PM // 17:27   #3
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It's a good idea /signed

Some professions really do need more energy
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Old Apr 11, 2007, 05:57 PM // 17:57   #4
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/notsigned

If you need that much energy either a) re-examine your build b) get radiant armor c) use +5 energy martial weapons

I mean, a warrior could have 20 base energy, + 8 from radiant armor, +5 from a weapon, +10 if he used nothing but attunement runes, for a warrior with a total of 43 energy.
Now, nobody in their right mind would do such a thing (you should have a vigor rune and one in your attack attribute), but the possibility is there. Do we really need even MORE energy?
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Old Apr 11, 2007, 05:59 PM // 17:59   #5
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the same could be said for health, you dont NEED a sup vigor, you can use vitea runes and health armor and thealth weps..... so yea bad agrument
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Old Apr 11, 2007, 06:01 PM // 18:01   #6
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It was only for a little boost for spellcasters

I mean, no warrior in their right mind would do that, right? So keep the warriors out of this

Spellcasters need this, especially ones without a good way to get energy. And if we have big non-stackables for Health, then why not for energy?
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Old Apr 11, 2007, 06:33 PM // 18:33   #7
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On a side note, why do the vigor runes go +30, +41, +50 instead of +30, +40, +50?

What does that extra little +1 really provide?
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Old Apr 11, 2007, 06:35 PM // 18:35   #8
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/notsigned

The problem with this is that energy runes are supposed to be for Eles, hence the skill line "Energy Storage". While it's nice to have more energy on other professions, the ability have runes that adds more energy than the current ele runes do kind of destroys the purpose of the primary attribute
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Old Apr 11, 2007, 06:37 PM // 18:37   #9
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Max energy is pretty worthless. It's the energy over time that wins you battles.

/notsigned.
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Old Apr 11, 2007, 06:40 PM // 18:40   #10
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Quote:
Originally Posted by Thomas.knbk
Max energy is pretty worthless.
Ummm...Energy Storage?

And I suppose that it is a little bit unfair, letting other characters except for Elementalist primaries have huge amounts of evergy.
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Old Apr 11, 2007, 06:52 PM // 18:52   #11
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The real point is that if you start bumping a character's energy by a noticable amount, you will introduce other issues around the pond. That was part of the reason behind the SR change (we'll leave the rest of that issue aside). So, the most you can get in additional energy is +2 from attunement per piece. Bumping it to, as you mention, +10 per piece, and you could have a mesmer with potentially around 100 energy with 4 pips of regen (admittedly he'll have 12 for his attributes), meaning he can spam spells out pretty much at will. Thus leading to nerfs, probably including the removal of the rune.

Note that currently in game, to get an extra +15 energy, you need to sacrifice a pip of regen, and take up an inscription slot. Energy is pretty valuable, so they can't throw around large values without taking something in return.

EDIT: as an addendum, the Elementalist is the only one to get bonus max energy with their attribute, and their skills are increased in cost as a result (likely this arrangement is to limit secondary profession elementalists). The Necromancer had a similar arrangement, so when they changed SR, they're decreasing costs. I'm just putting that in to underscore that changing max energy will change the game in noticable ways.

Last edited by RodyPA; Apr 11, 2007 at 06:54 PM // 18:54..
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Old Apr 11, 2007, 06:57 PM // 18:57   #12
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Your the 1,000,000th person to suggest this!

Click here to recieve your prize.

They gave you a Rune of Attunement, for christ sake live with it. Nobody would ever use an Attunement rune if they gave us a Sup Energy rune, there simply wouldn't be space on your armour.
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Old Apr 11, 2007, 08:08 PM // 20:08   #13
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Quote:
Originally Posted by Realm of Fiery Doom
Ummm...Energy Storage?
An attribute line with excellent skills in it, that doubles as a buffer for Exhaustion.
Non-elementalist casters have absolutely no need for increased maximum energy. At the risk of sounding harsh, if you do you need to learn how to play the game.
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Old Apr 11, 2007, 10:50 PM // 22:50   #14
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Quote:
Originally Posted by shadowblade520
/notsigned

The problem with this is that energy runes are supposed to be for Eles, hence the skill line "Energy Storage". While it's nice to have more energy on other professions, the ability have runes that adds more energy than the current ele runes do kind of destroys the purpose of the primary attribute
HAHAHAHAHAHAHAHAHAHA all i can say is on my ele i have more than a 100 energy so i dont think this little addition would do SHIT to lower the value of energy storage.

Quote:
Originally Posted by Thomas.knbk
Max energy is pretty worthless. It's the energy over time that wins you battles.

/notsigned.
um... yea no play as an ele then come back to me. max energy is the most valuble thing for casters imo, i can chain 8 skills without running out of energy and then i still get regen, yea no max energy is needed...

Quote:
Originally Posted by RodyPA
and you could have a mesmer with potentially around 100 energy with 4 pips of regen (admittedly he'll have 12 for his attributes)
its not stackable like vigor

thats all im saying
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Old Apr 11, 2007, 10:57 PM // 22:57   #15
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/notsigned

If a spellcaster doesn't have enough energy with radiant armor and +energy weapons then they need to re-work their skillbar.
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Old Apr 11, 2007, 11:35 PM // 23:35   #16
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/signed as long as its one rune and not stackable (like vigor)

Rework the build. Ok a degen mesmer wants to take conjure nightmare, so much for his energy. This is just one skill that kills a skill bar. My energy as a sin with armor and nihils daggers is just under 40. I seldom run out but there are builds i would love to try but due to high casting cost theres no way. Certain skills are just to high to use. Warrior are another class that would greatly benifit from this. You arguement that we should "rethink your build" isnt valid. If we did then we would end up with a bunch of cookie cutter, everyones doing it builds......oh wait thats what we already have.

Plus if it was as rare as a superior vigor the cost would be insane at the merchant. I have played for 20 monthes now and have NEVER gotten a superior vigor dropped. The Sup Energy would be the same. Most people would be using the major anyway.

~the rat~
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Old Apr 12, 2007, 12:20 AM // 00:20   #17
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Rune of Major Vitae, +5 energy, -35 health
Rune of Superior Vitae, +10 energy, -75 health.

The watch the monks with 65 energy and 250 health go wild.
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Old Apr 12, 2007, 12:58 AM // 00:58   #18
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ahhh just like energy storage on a warrior...I'd love to see that...no I wouldnt.
PVP would be murder and PvE would be easy as.

/notsigned.

As much as I'd like extra nrgy for my warrior to match my para...Sry.
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Old Apr 12, 2007, 01:01 AM // 01:01   #19
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/notsigned
sometimes people like to have a rune of attunement rather than vitae. So this'll make up for 5 attunement runes? In one rune? I don't think it's going to happen.
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Old Apr 12, 2007, 01:43 AM // 01:43   #20
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Quote:
Originally Posted by tenshi_strife
the same could be said for health, you dont NEED a sup vigor, you can use vitea runes and health armor and thealth weps..... so yea bad agrument
Umm like I said, if you NEED that much energy as a caster, rethink your build and spend more time using energy management. That's a terrible comparison by the way. The reason I'm justifiying my decision is based on build and class balance. Your justifying it by comparing the OPs outragouesly overpowered idea by comparing it to a perfectly balanced in game feature. I'd say a "rune of energy" would be more equivalent to a "rune of Ultra vigor" that provides +100 health. It's not "neccesary" but it would break some game mechanics.
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